As we returned from the winter break, we hit the ground running by launching Metalama and PostSharp 2025.0. But that wasn’t all—after careful consideration and experimentation, we’re thrilled to share some groundbreaking news: Metalama is going open-source!
Godot is an amazing open-source game engine that provides developers with the tools to build games efficiently. While GDScript is Godot’s native language, many developers prefer to use C# for its rich ecosystem and the ability to leverage third-party libraries. One such library is Metalama, a powerful metaprogramming framework that can streamline repetitive or error-prone tasks.
We’re thrilled to announce that Metalama, the most complete and innovative meta-programming framework for .NET, will soon become a free and open-source project. This is a major milestone for us and the .NET community, and we’re excited to share our plans and gather your feedback as we move forward.
Metalama 2025.0 is now generally available! This release supports C# 13 and .NET 9, adds significant enhancements to the aspect framework, and boosts performance substantially.
Alongside Metalama 2025.0, we’re announcing the general availability of PostSharp 2025.0. This release focuses on supporting C# 13 and .NET 9 while also including improvements like long path support for .NET Framework projects, runtime performance enhancements for WeakEventHandler, and a better debugging experience for projects using Windows PDB.