Announcing Metalama 2025.1: Going Open Source!

Announcing Metalama 2025.1: Going Open Source!

by Gael Fraiteur on 02 May 2025

Today, we’re excited to announce that Metalama 2025.1, our first open-source release, is now generally available! With this milestone, Metalama gets its own dedicated website at https://metalama.net. Be sure to check out the announcement to learn more about this transition and why it is so significant. This post covers the details of the changes in licensing, pricing, and support, and what they...

Announcing PostSharp 2025.1

Announcing PostSharp 2025.1

by Gael Fraiteur on 02 May 2025

Today’s big announcement is that we are releasing Metalama 2025.1, our first open-source release. Be sure to visit the new website at https://metalama.net and check out the open-source announcement. Alongside this, we’re also launching PostSharp 2025.1 to align with our updated business model. This article explains the changes in licensing and support.

Metalama Is Now Open Source, Adding Full Meta-Programming to C#

Metalama Is Now Open Source, Adding Full Meta-Programming to C#

by Gael Fraiteur on 04 Apr 2025

We’re excited to announce that Metalama, the most advanced meta-programming framework for C#, is now open source! Released under the permissive MIT license, Metalama empowers .NET developers with a simple, innovative, and powerful approach to code generation, architecture validation, and aspect-oriented programming.

Metalama status update, March 2025

Metalama status update, March 2025

by Gael Fraiteur on 31 Mar 2025

This month, we released a preview of Metalama 2025.1, marking a significant milestone as the first open-source version of Metalama. Our efforts to complete the open-source transition will continue in April.

Metalama Status Update, February 2025

Metalama Status Update, February 2025

by Gael Fraiteur on 27 Feb 2025

Last month, we shared our exciting plans to make Metalama open-source, and throughout February, we’ve been hard at work making it happen. While we’ve made significant technical progress, we’re not quite ready to release just yet.

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