Metalama Status Update, January 2025

Metalama Status Update, January 2025

by Gael Fraiteur on 31 Jan 2025

As we returned from the winter break, we hit the ground running by launching Metalama and PostSharp 2025.0. But that wasn’t all—after careful consideration and experimentation, we’re thrilled to share some groundbreaking news: Metalama is going open-source!

Enhancing Godot Development with Metalama

Enhancing Godot Development with Metalama

by Philip Rotter on 29 Jan 2025

Godot is an amazing open-source game engine that provides developers with the tools to build games efficiently. While GDScript is Godot’s native language, many developers prefer to use C# for its rich ecosystem and the ability to leverage third-party libraries. One such library is Metalama, a powerful metaprogramming framework that can streamline repetitive or error-prone tasks.

Metalama 2025.1 Will Be Open-Source

Metalama 2025.1 Will Be Open-Source

by Gael Fraiteur on 27 Jan 2025

We’re thrilled to announce that Metalama, the most complete and innovative meta-programming framework for .NET, will soon become a free and open-source project. This is a major milestone for us and the .NET community, and we’re excited to share our plans and gather your feedback as we move forward.

Metalama 2025.0 Generally Available: Support for C# 13 and .NET 9, Aspect Framework Improvements, and More

Metalama 2025.0 Generally Available: Support for C# 13 and .NET 9, Aspect Framework Improvements, and More

by Gael Fraiteur on 04 Jan 2025

Metalama 2025.0 is now generally available! This release supports C# 13 and .NET 9, adds significant enhancements to the aspect framework, and boosts performance substantially.

PostSharp 2025.0 Generally Available: Support for C# 13, .NET 9 and More

PostSharp 2025.0 Generally Available: Support for C# 13, .NET 9 and More

by Gael Fraiteur on 04 Jan 2025

Alongside Metalama 2025.0, we’re announcing the general availability of PostSharp 2025.0. This release focuses on supporting C# 13 and .NET 9 while also including improvements like long path support for .NET Framework projects, runtime performance enhancements for WeakEventHandler, and a better debugging experience for projects using Windows PDB.

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